miércoles, 30 de mayo de 2007

Gráfico Zerg con datos varios (En inglés)

LEGEND
Cost
minerals+gas required to create the unit
Size
Small/Medium/Large unit; # command points per unit; organic/mechanic unit
HP (armor) Shield
total number of hitpoints; base armor (excluding 3 general upgrades); percentage of HP in shields
Attack
damage done per single attack; + indicates splash damage is also done; explosive damage does only 25% damage to small units, 50% to medium, 100% to large; concussive/plasma damage does 25% to large, 50% medium, 100% to small units
adjusted
relative amount of damage done in certain amount of time
Sight (Range)
sight is range in which units detects other units; bold indicates ability to detect cloaked units; range is maximum range of weapon (note siege tank also has a minimum range)
Move Speed
relative speed of movement
Specials
special abilities; parentheses () indicated that it needs to be researched first; hover for description; Range is maximum range required to activate; cost is percentage of energy lost

when two values given (1-2), second value indicates attribute after all possible upgrades

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